Join Ryan Kittleson for an in-depth discussion in this video Understanding the limits of a photo reference, part of ZBrush: Sculpting Portraits.
- While ideally you would want…to have the person you are sculpting…sit right next to you as you sculpt,…this is rarely possible and not very practical.…For this reason we'll be relying on photographic reference.…In this video, I'll be covering some of the things…to keep in mind as you gather and use photos.…The main concept to keep in mind is…that photos are there to help you see the proportions,…forms, and details of your subject matter.…They aren't a strict blueprint…that must be followed exactly.…
There are a lot of subtle ways…in which photos can trick you or distort reality.…If you try to sculpt a photograph…with machine-like perfection, you'll end up frustrated…and having wasted a lot of time.…Experienced portrait artists understand…that photos must be interpreted and filtered…through our knowledge of anatomy,…likeness, and a sense of artistic appeal.…Let's look at some of the pitfalls…of photo reference and how to avoid them.…First, all photos suffer from perspective distortion.…
The closer the camera to the subject,…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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