Join Ryan Kittleson for an in-depth discussion in this video Understanding the UV maps, part of ZBrush 4 Essential Training.
ZBrush paints color on models using a technology called polypainting.…This means that every polygon of the model can be given a different color.…However, most 3D applications, from games to films, use a technology…called texture mapping.…This means that all color information is stored in a 2D image file that gets…wrapped around a 3D model.…It's just like a map of the Earth, where a flat image represents the surface of…a three-dimensional object. And like a map of the Earth, there are many different…ways to cut it up and flatten it out.…
The way that a 3D object is flattened into a 2D space is called UV mapping.…UV is just a coordinate system like latitude and longitude, or X and Y. Software…like ZBrush uses the letters U and V for texture mapping because X and Y, along…with Z, are already used for a 3D space.…Let's take a look at what a texture map actually looks like.…I am just going to open up the exercise file for this movie, and let's…close down the Light Box.…
I also want to go up to the highest subdivision level, so we can see all of our detail.…
Author
Updated
5/7/2015Released
4/8/2011- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Duration
Views
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate
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Introduction
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Welcome51s
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What is ZBrush?1m 47s
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A note on screen resolution1m 32s
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1. Understanding the Interface
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Making sense of ZBrush2m 39s
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Understanding the interface2m 29s
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Using Light Box1m 23s
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Navigating the canvas2m 2s
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Using Perspective and Floor1m 51s
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Activating symmetry2m 15s
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2. Creating Meshes
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Creating ZSpheres4m 21s
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Using ShadowBox2m 15s
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Making a ZSketch2m 47s
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Using primitive 3D meshes3m 24s
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3. Brushes and Sculpting
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Understanding brush settings2m 45s
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Inverting brush effects1m 8s
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Switching to Smooth mode2m 34s
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Working with alphas2m 34s
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Using the Move brush2m 51s
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Using the Clip brush2m 58s
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4. Working with Tools
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Using deformation1m 59s
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Restoring symmetry1m 45s
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Creating morph targets2m 31s
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5. Working with Subtools
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Making new subtools3m 12s
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Combining subtools3m 8s
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6. Deforming with Transpose
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Masking with Transpose1m 49s
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7. Painting and Texturing with Color
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8. Retopology: Making Riggable Models
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Creating new topology3m 55s
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9. UV Layout and Maps
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Understanding the UV maps2m 47s
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Using UV Master3m 46s
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Creating texture maps5m 8s
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10. Troubleshooting
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Preventing problems1m 42s
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Recovering a corrupted model2m 28s
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Conclusion
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Examples of ZBrush work3m 16s
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Goodbye1m 5s
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Video: Understanding the UV maps