ZBrush paints color on models using a technology called polypainting.…This means that every polygon of the model can be given a different color.…However, most 3D applications, from games to films, use a technology…called texture mapping.…This means that all color information is stored in a 2D image file that gets…wrapped around a 3D model.…It's just like a map of the Earth, where a flat image represents the surface of…a three-dimensional object. And like a map of the Earth, there are many different…ways to cut it up and flatten it out.…
The way that a 3D object is flattened into a 2D space is called UV mapping.…UV is just a coordinate system like latitude and longitude, or X and Y. Software…like ZBrush uses the letters U and V for texture mapping because X and Y, along…with Z, are already used for a 3D space.…Let's take a look at what a texture map actually looks like.…I am just going to open up the exercise file for this movie, and let's…close down the Light Box.…
I also want to go up to the highest subdivision level, so we can see all of our detail.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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