Transferring detail from the old model to the new


show more Transferring detail from the old model to the new provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training show less
please wait ...

Transferring detail from the old model to the new

Once the new topology has been built around the original model, we can convert it to a polygon mesh. Then we can shrink-wrap the new model around the old to pick up its details. Let's open the head_retopo.ztl file. I am just going to click and drag this out into the canvas and go into Edit mode. Let's also make Light Box go away. I am going to hit F so we can see the full head on screen. Now let's open up the Subtool sub-palette and make sure we've got the ZSphere as the active subtool. Okay it is; that's good.

Now let's go down to Topology and let's click Edit Topology. So anytime you save your retopology in progress, you can always go back to where you were working by clicking Edit Topology with the ZSphere subtool active, and then you can pick it up and continue to retopologize from wherever you left off. I have got enough of it done now to demonstrate however, so we are just going to continue from this point. Open up the Adaptive Skin sub-palette. This section...

Transferring detail from the old model to the new
Video duration: 4m 13s 2h 58m Beginner Updated May 07, 2015

Viewers:

Transferring detail from the old model to the new provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
please wait ...