Join Ryan Kittleson for an in-depth discussion in this video Transferring detail from the old model to the new, part of ZBrush 4 Essential Training.
Once the new topology has been built around the original model, we can convert…it to a polygon mesh.…Then we can shrink-wrap the new model around the old to pick up its details.…Let's open the head_retopo.ztl file.…I am just going to click and drag this out into the canvas and go into Edit mode.…Let's also make Light Box go away.…I am going to hit F so we can see the full head on screen.…Now let's open up the Subtool sub-palette and make sure we've got the ZSphere…as the active subtool. Okay it is; that's good.…
Now let's go down to Topology and let's click Edit Topology.…So anytime you save your retopology in progress, you can always go back to where…you were working by clicking Edit Topology with the ZSphere subtool active, and…then you can pick it up and continue to retopologize from wherever you left off.…I have got enough of it done now to demonstrate however, so we are just going to…continue from this point.…Open up the Adaptive Skin sub-palette.…This section controls how the retopology will be converted into a…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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