From the course: ZBrush: Modeling a Cartoon Character

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Texturing the strings

Texturing the strings - ZBrush Tutorial

From the course: ZBrush: Modeling a Cartoon Character

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Texturing the strings

- [Instructor] So far we've added color to this with some simple manual filling and some brushing. However, there are other ways to do it. In this video, I'll go over how to apply a twisted chord effect to the strings with a surface noise pattern. Okay, so our strings are already filled with a sort of base color and let's go ahead and make sure we've got one of the strings selected, doesn't matter which one. And now let's come down to Surface and let's turn on Noise. So, the Noise Maker gives us this separate little window. I'm going to click Frame so we can find the object and by default it's applying a basic surface noise. Now, what we want to do is add a new noise and we want to apply this to the UVs. Now, we started this string with a cylinder primitive and the cylinder primitive has UVs laid out so we can go ahead and do that. And let's also turn on the Noise Plug. So, what this does is it gives us some more…

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