Join Ryan Kittleson for an in-depth discussion in this video Texturing the strings, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] So far we've added color to this … with some simple manual filling and some brushing. … However, there are other ways to do it. … In this video, I'll go over how to apply … a twisted chord effect to the strings … with a surface noise pattern. … Okay, so our strings are already … filled with a sort of base color … and let's go ahead and make sure … we've got one of the strings selected, … doesn't matter which one. … And now let's come down to Surface … and let's turn on Noise. … So, the Noise Maker gives us this separate little window. … I'm going to click Frame so we can find the object … and by default it's applying a basic surface noise. … Now, what we want to do is add a new noise … and we want to apply this to the UVs. … Now, we started this string with a cylinder primitive … and the cylinder primitive has UVs laid out … so we can go ahead and do that. … And let's also turn on the Noise Plug. … So, what this does is it gives us some more options … of different patterns and noise types to choose from. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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