In this ZBrush polypainting tutorial, with all of the painting complete, your instructor, Michael Ingrassia, teaches you another method to display your concept art within your ZBrush interface so that you can compare your finished pirate’s journal texture with the original concept art. He also discusses how you sometimes may choose to make final changes to textures in Photoshop.
- [Voiceover] I'm now complete with all the sculpting…and texturing of the book project.…There are a couple of things that I would still like to do,…however, I normally do these fixes outside of Zbrush.…So let me explain first a little bit…of the changes that I've made to complete the project,…and then I'll discuss a few of the changes…that I'm planning to make…once I complete everything within Zbrush…and then take it outside.…Within the book, I made sure that all…of the detail was textured.…
So I went over everything and hit it with a highlight.…I added some additional colors.…I just essentially polished all of the components…throughout the book…and I'm quite happy with the finished product.…This is, I would say, about 95% complete.…Now if I was producing this for a game asset,…some of the changes that I would like to make…that are in the concept art,…I would actually do on the game asset.…
So keep in mind, this is the Zbrush sculpt.…There are a lot of elements…that are very square and uniform.…They're not too distorted.…
To learn how to sculpt the 3D pirate journal featured here, check out Michael's previous course, ZBrush: Stylized Sculpting.
- Setup and preparation
- Painting a metallic object
- Adding base and highlight colors
- Refining sculpt details
- Using masking
- Adding a stippled texture with Colorized Spray