In ZBrushCore, you can import custom textures and use them to project color into your mesh. In this video, learn to import and use textures to add details and color to your model.
- [Narrator] Now that we have set the mood with…the color palate and created some nice transitions,…let's have a look at all the cool things…that we can do to keep improving this texture…of our creature.…First let's go back to the default settings…of the paint brush.…Remember if you like the brush with the effect…you created you can save it before changing…it back to the original.…What I'm going to do now is tweak the RGB intensity…to something like 70 or 75.…Also let's change the focal shift to a higher number…something like 90 will do the trick.…
Now I'm going to go ahead at select the body…and choose a lighter brown almost like a yellow color.…Now because we have a higher number in the focal shift,…when we apply the stroke there's going to be a…nice fade from the center of the brush cursor…as you can see here.…Let me just undo that.…Now that we know what this brush does,…let's go ahead and select or focus our camera…in the most obvious chunk of hair,…something like this one here.…Let's go ahead and highlight some of them…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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