Join Ryan Kittleson for an in-depth discussion in this video Taking your own photos for reference, part of ZBrush: Sculpting Portraits.
- The old saying, "If you want something done right,…"you had better do it yourself,"…never carried more weight than now.…There are whole businesses devoted to photographing people…for use as reference for digital sculpture…and even they often make simple mistakes…that reduce the photo's usability as sculpting reference.…In this video, I'll show you how…to take reference photos the right way.…Now there are three things to keep in mind.…Quantity, angle, and distance.…
The first, quantity, is the easiest.…Take lots of pictures from all angles.…You can always delete the pictures you don't need…but you might not always be able to go back and take more.…Now let's talk about distance.…I like to take two sets of photos.…One set where you're at a relatively close…conversational distance with a person.…Maybe three to five feet away.…And you want to get lots of different pictures…from this relatively close distance.…
You can see here I'm getting shots all the way around.…And soon I'll be getting pictures…from high angles and low angles.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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