Join Ryan Kittleson for an in-depth discussion in this video Starting the pose, part of ZBrush: Modeling a Cartoon Character.
- [Narrator] When sculpting characters, … it's common to put the model into various poses … to see how the character design is working in 3D. … You also might want to pose the character … to make a 3D print, … or to simply show off the model … in a way that's more interesting than just a neutral pose. … Whatever the reason, … posing is an important part of the process. … In this video, … I'll show how I start out with designing a pose. … Okay, before doing anything, … I want to get the guitar put in its own folder … so I could easily manage that and hide that. … So let's go ahead and click on the guitar body … and make a new folder call that guitar … and I'm just going to go ahead … and put all of the different guitar parts into that folder. … Just dragging and dropping. … Okay, now that all the guitar is together, … I can go ahead and collapse that folder and hide it … and of course, I need to the deselect the object … that's inside that folder to make it fully go away. … Okay, great. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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