Join Ryan Kittleson for an in-depth discussion in this video Starting the guitar body, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] Looking at the concept art … you can see that there are a few options … for accessories to the character. … However, none of them really looked like … something I wanted for this course … so I decided to design my own prop in the same style. … I'll be combining the guitar and the log … into a primitive log-guitar. … Since we already have some practice modeling and painting … and this course is not specifically about props, … I'm going to go a bit faster through the steps. … So think of it as an advanced chapter. … Let's get to it. … Okay, let's add a new object to our scene. … Subtool, Append, and let's get a plane. … And we'll select that plane. … And I'm going to go into solo mode. … And there's something I want to change about this plane. … Let's go to Initialize and … set this to a qgrid instead. … Two by two by two resolution is good. … Okay, so I'm just going to … come to front view here … and just start pushing and pulling … to get very loose guitar shape. … Now this is a very cartoony loose guitar, …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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