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Splitting up the model into subtools

Splitting up the model into subtools: Learning ZBrushCore
Splitting up the model into subtools: Learning ZBrushCore

Splitting up the model is a good way to keep independent resolutions for different parts of the character. You probably want to have more resolution for details in the head than in the feet, so this video shows how to split up the model into multiple subtools.

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Skill Level Beginner
2h 44m
Duration
45,297
Views
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Skills covered in this course
3D + Animation Modeling Textures ZBrush

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