Join Ryan Kittleson for an in-depth discussion in this video Solution: Make the lock and unlock button, part of Zbrush and Keyshot for Product Design and Rendering.
- [Instructor] Okay, I'm going…to combine tasks that we covered…in two previous videos in one quick demonstration…for making a open/close switch on the side of the body.…All right, so what I want to do…is start out by stealing an object…that I already made from the first switch,…the retraction groove.…So let's select that and duplicate it.…And now I will go into my gizmo,…and let's just move this down,…and I'm going to rotate it 90 degrees.…
And let's also rotate it so that it's sort of in line…with this angle here.…Bring it more to the side.…And I think it probably shouldn't be this long either,…so I'll shorten it up a little bit.…And let's bring it over here,…and let's give this the subtraction Boolean mode.…Okay, looks pretty good.…Give that the right depth, there.…Now to make the button,…I'm just going to duplicate this one,…and then we'll just make this one shorter.…I'm going to go into my wireframes,…and I'm going to remove one of these.…
I'm going to remove this edge loop from around here…so that the shape of it can relax a little bit.…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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