Join Ryan Kittleson for an in-depth discussion in this video Setting up the renderer, part of Zbrush and Keyshot for Product Design and Rendering.
- [Male Instructor] Camera controls and render…settings in KeyShot are a lot like…what you might expect to see in other programs.…Let's take a look at the settings…that will work best for our scene.…First, let's take a look at the camera settings.…There's a variety of options you might want to set here.…If we scroll up to the top,…you can see there's things like distance.…If we scroll this you can just move…the camera closer or further away from the object.…You could also control rotation…around the object with azemuth instead…of orbiting around the object manually in the view port.…
There's also inclination and twist.…I'll let you play with those on your own.…It's really basically just another…way of moving the camera around the scene.…Something that's a little bit more…interesting is the perspective and focal length.…This basically sets the zoom of the object.…The higher you set this focal length,…the more flattened out the perspective will be.…The lower you set this to,…the more extreme perspective effect you're going to get.…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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