Join Ryan Kittleson for an in-depth discussion in this video Setting up the lights, part of Zbrush and Keyshot for Product Design and Rendering.
- [Narrator] KeyShot automatically starts every scene…with a default lighting setup.…And it's actually pretty good.…However, there are many others to choose from.…KeyShot doesn't let you create individual spotlights…in the same way that you can with most other software.…Instead it uses HDR environment maps:…that stands for high dynamic range.…It's like a 2D image that contains lighting information from…every angle, and it wraps that image…around the scene to create light.…The advantage is that it can create…very nuanced and high quality lighting.…
The downside is that it lacks the precise control…over the placement of the lights.…For example, you can't create a spotlight…that just shines on one part of the scene.…Okay, so let's start experimenting…with some lighting setups.…Let's go to the environment tab, and let's make sure…we've got our studio lights active here, and we can pick…from all kinds of different lighting setups here,…and these different HDR maps.…By default, KeyShot starts with one called startup,…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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