Join Pablo Muñoz for an in-depth discussion in this video Applying logos and textures (speaker), part of ZBrush: Product Prototyping Techniques.
- [Narrator] Okay, and here is the final image of our chair … and a couple of variants with different lighting scenarios. … Now in this final chapter I'm going … to give you some more advanced tips … to add detail and enhance your renders. … Alright, so let's start with textures and labels. … So here we have the speaker that we made earlier on, … and currently it only has two objects … because that was the result of the boolean operation … that we did when we created the speaker. … However, I want to add a different material … for this inner part of the speaker, … So before sending into KeyShot, … what we need to do is split the model … into all the parts that we want different materials for. … Fortunately, the boolean operation … also gave us very nice polygrouping. … So we can hold Control + Shift … to access the selection tools, … and click on this polygroup here to isolate it, … and then from the SubTool palette here, … let's go ahead and expand the split section … and click the split hidden button. …
- Using DynaMesh and Sculptris
- Using ZRemesher
- Working with primitives
- Making a base mesh
- Polishing a base
- Planing a 3D model
- Working with live Booleans
- Adjusting materials
- Applying textures to the form
- Setting up lighting for a rendering
- Rendering a 3D prototype using KeyShot
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush and SubD: Design for 3D Printing with SLAwith Jean Gorospe1h 57m Intermediate
1. Tools and Techniques: Overview
2. Minimal Design and Simple Geometry
3. Working with Organic Shapes and Multiple Objects
4. Intro to KeyShot 8
5. KeyShot Rendering
6. KeyShot Advanced Tips
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