In this video, Ryan Kittleson shows how to take a 3D model that was scanned or sculpted and bring it into Maya.
- [Narrator] Before we can create a nice,…clean model for animation, we should have a sculpted…or scanned model to work from. Then we can use that…as a shape to retopologize on top of.…Usually, this comes from a 3-D scan…or digitally sculpted model. In this course,…I'll be using a character I sculpted in ZBrush.…So let's bring it in and take a look.…So, on my, let's go up to File and Import.…And under the exercise file are free exercise files.…You should find an elf sculpt.OBJ…And go ahead and import that.…
One issue you might run into if you are using your own file…is that it might be a very heavy mesh.…Let's go ahead and click on this…and zoom in and see what this looks like.…So you can see this is made up of a lot of polygons,…but it's not so much that it really bogs down Maya.…Now, if your model is really heavy,…what you might want to do is go up to Mesh…and click on Reduce with Options.…And what we can do is reduction method by percentage.…And just find a percentage that works for you.…You might have to experiment a little bit,…
- Setting up the sculpted model
- Drawing guidelines
- Using the modeling toolkit
- Adding and deleting polygons and edge loops
- Retopology tips and tricks