Join Ryan Kittleson for an in-depth discussion in this video Sending the scene to KeyShot, part of Zbrush and Keyshot for Product Design and Rendering.
- [Voiceover] Z brush and key shot are two separate programs…that have a link between them called the key shot bridge.…The rest of this course assumes…that you have them all…and that they're set up…and ready to use.…Sending the scene to key shot is easy.…So let's make it happen.…One thing we want to do before we send this to key shot…is make sure that key shot is set up…as the external renderer.…So let's go up to render…and open up external renderer.…And make sure that key shot is active.…Once it's active you want to send your scene to key shot…by clicking on the BPR button…or hitting shift R.…
With the key shot active as the external renderer…it will send the scene to key shot instead…of rendering it here in Z brush.…Alright clicking on it.…I'll just take a moment here to initialize key shot.…And it automatically sends everything in here…to a key shot scene.…Okay let's examine the interface really quick.…On the left side we have all kinds of things…that can effect how our object appears in the scene.…So we can pick different materials here.…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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