Join Ryan Kittleson for an in-depth discussion in this video Sculpting small details, part of ZBrush: Sculpting Portraits.
- Usually when you sculpt,…it’s a good idea to start with the big shapes, like we did.…Like when we sculpted the forehead,…and the nose, and the chin.…And then we moved on to the medium shapes,…like the wings of the nose, and the bags under the eyes,…and the cleft in the chin.…Before we get into the fine wrinkles and the pores,…let's spend some times on those shapes that are small,…but not quite so small as pores.…Like little tiny shapes inside the eye here,…or little tiny folds in the skin underneath the lips.…Ok, so back in Zbrush.…Every person has different amounts of detail on their face.…
Spencer is relatively young,…so he doesn't have a lot of skin folds and wrinkles.…But there still are some things to work on that are small,…but not quite small like pores.…So let me get my clay brush out.…B-C-L…And let’s just zoom in…and see if we can find some of these things.…To a large extent it’s going to be…simply about refining what’s already there.…So looking at the reference and seeing how we can bring out…some more of these shapes and structures,…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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