Join Ryan Kittleson for an in-depth discussion in this video Sculpting organic forms, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] So far primitive shapes … have given us the underlying forms, … and DynaMesh has given us smooth transitions … between those forms. … However there are some shapes and curvatures … that we should make that weren't part of that process. … For this we'll use more straightforward … manual sculpting techniques. … Let's dig in. … All right, one of the areas I want to look at most … is the top of the nose. … Now this is an area that we hadn't really … fully filled in or fleshed out, … so let's go ahead and address that now. … Let's get one of the clay brushes. … So I'll hit B, C, and let's get Clay. … And we'll just simply manually fill this in. … Now it's going to be a little bit sketchy at first, … but we can just simply smooth this out. … So I've got Smooth Stronger active, … and you just go ahead and fill in some volume. … Might turn on Solo mode, so I can see just this. … And I'm just going to try to fill in this volume … and then smooth it out. … Make sure it's nice and smooth. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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