Now that you have established the primary shapes of the horn, you can start using the brushes along with the subdivision level sculpting approach to add details and stylize the horn.
- [Instructor] Now that we have the base mesh…for our horn ready, and a few extra polygons,…we can start blocking out some details.…The idea of sculpting with subdivision levels…is that you add more subdivision as you need more details.…So we can start using the clay builder brush, for instance,…just to sculpt a few lines on the outer side of the horn.…So let's do that and see if we need to add more levels.…And because we're going to be working…with some thin areas like this one right here,…I'm going to also turn on the back-facing masking.…And remember that option is within the brush palate.…
So, as we keep sculpting these shapes…the polygons become more and more evident.…But at this point, is good to keep…the subdivision level low as it is always easier…to tweak the overall shapes with less polygons.…And also keep in mind that when you click…the divide button from the geometry palate…each polygon gets subdivided into four polygons.…And if we divide it again, those four polygons…will become 16, and so on and so on.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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