From the course: Learning ZBrushCore
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Sculpting the horn with subdivisions - ZBrush Tutorial
From the course: Learning ZBrushCore
Sculpting the horn with subdivisions
- [Instructor] Now that we have the base mesh for our horn ready, and a few extra polygons, we can start blocking out some details. The idea of sculpting with subdivision levels is that you add more subdivision as you need more details. So we can start using the clay builder brush, for instance, just to sculpt a few lines on the outer side of the horn. So let's do that and see if we need to add more levels. And because we're going to be working with some thin areas like this one right here, I'm going to also turn on the back-facing masking. And remember that option is within the brush palate. So, as we keep sculpting these shapes the polygons become more and more evident. But at this point, is good to keep the subdivision level low as it is always easier to tweak the overall shapes with less polygons. And also keep in mind that when you click the divide button from the geometry palate each polygon gets subdivided into four polygons. And if we divide it again, those four polygons will…
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Contents
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Primitives and initialize settings2m 43s
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Modeling the horns with primitives3m 29s
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Primitive to PolyMesh and shape tweaking2m 48s
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Deformation palette2m 27s
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Sculpting the horn with subdivisions3m 59s
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Detailing the horn and custom brushes4m 21s
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Appending the horn and mirroring it4m 5s
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