Sculpting fine details with alphas


show more Sculpting fine details with alphas provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training show less
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Sculpting fine details with alphas

When you want to create fine detail on your model, such as skin, pores, or wrinkles, or other texture elements, one of the great ways to do this is to use what ZBrush calls Alphas. Alphas are simply two dimensional, grayscale textures. The name Alpha is a little bit confusing at first, but that is what ZBrush calls it, and so that's how we are going to refer to them. But you can see the Alphas are located here in the Alpha Library, and these are all the Alphas that load when you first start up ZBrush. So let's take a look at how we can use these.

I'm going to load the oldMan_Painted model, and this is available for premium users. Here is my oldMan character. I have drawn him on the canvas; I'm switching to Edit mode, so now I can rotate him around. Let's take a close look at him. He is already a fairly dense model, but I'm going to increase the geometry even a little bit more. So I'm going to do that by expanding the Geometry palette. I'm going to click o...

Sculpting fine details with alphas
Video duration: 5m 9s 6h 10m Beginner

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Sculpting fine details with alphas provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the ZBrush 3 for Windows Essential Training

Subject:
3D + Animation
Software:
ZBrush
Author:
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