Join Ryan Kittleson for an in-depth discussion in this video Sculpting the body, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] Now that we have some refinement … in the limbs, let's look at how the body … could be more defined. … Right now the body parts are little more than … spheres stuck together. … By adjusting the shapes a bit, we can bring … more character and style into the design. … Okay, so let's look at the concept art really quick. … Now one thing I did is I push the art back a little bit, … if you go to draw, and you change the elevation here, … you can sort of scoot that art … away from the model a little bit … to make it easier to see in case the model … is covering up part of it. … So you can see here at the bottom of the body … between the legs, it gets pretty flat … and actually might even have an upward curve to it. … And as it is right now, we built this out of a sphere, … so it's still very rounded down there. … So let's see how we can adjust that. … I'm going to Alt click on the belly portion, … and let's get the move brush out BMV … and let's adjust the draw size, get a nice big one here. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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