From the course: ZBrush 2020 Essential Training
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Sculpting with Sculptris Pro - ZBrush Tutorial
From the course: ZBrush 2020 Essential Training
Sculpting with Sculptris Pro
- [Instructor] Now that we know the basics of Sculptris Pro mode, lets dig deeper into the controls and see how it can be used in real-world scenarios. Okay, we've got the standard brush, we're in Sculptris Pro mode. Lets just sculpt some little eyebrow detail or something on here. Okay, so now that that's created lets look into the stroke menu, and lets look at the Sculptris Pro subpallette and see what's in here. So first of all, there's adaptive size. And what this does is it changes the amount of detail that's added based on the size of the brush. So if you have a small brush, its going to create small, fine detail. If you have a big brush, it's going to make that detail not so fine, more coarse. So lets turn this off and see what that means really. So with adaptive size turned off, I'm going to turn on my wireframe, Shift + f. And we'll just try sculpting on here. So now, as I'm sculpting with the same brush…
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Contents
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Starting ZBrush for the first time2m 58s
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Loading tools vs. opening projects4m 21s
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See what's new since version 20185m 8s
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Learning the interface2m 27s
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Navigating in 3D space3m 5s
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Using the Gizmo5m 6s
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Additional Gizmo tips6m 4s
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Using Undo History2m 9s
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Working with the camera3m 31s
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Importing 3D models1m 43s
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The most commonly used brushes5m 31s
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Using Brush settings6m 4s
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Using Symmetry3m 23s
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Controlling brush size3m 46s
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Smoothing a model2m 21s
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Inverting brush effects1m 55s
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Working with Alphas3m 52s
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Using the XTractor brushes4m 28s
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Sculpting with undo history4m 30s
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Moving with infinite depth3m 22s
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Using the DecoCurve brushes4m 34s
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Using a brush without back and forth2m 3s
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Working with subtools3m 42s
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Adding new tools and subtools2m 40s
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Splitting subtools2m 58s
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Combining subtools2m 10s
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Using Insert Mesh brushes4m 55s
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Creating Insert Mesh brushes3m 15s
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Using Curve brushes5m 46s
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Extracting new shapes2m 57s
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Using Live Booleans3m 42s
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Generating the Boolean mesh4m 17s
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Using Transpose Master2m 31s
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Creating text2m 50s
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Using folders5m 41s
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Selecting parts of an object2m 24s
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Making masks6m 17s
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Creating polygroups3m 58s
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Mask, polygroup, and selection tips1m 43s
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Generating masks by topology3m 5s
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Splitting by mask, hidden, or polygroups4m 5s
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Masking where two objects overlap4m 3s
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Masking by color3m 37s
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Deleting part of a model1m 52s
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Mirroring a model3m 27s
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Working with ClayPolish1m 57s
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Painting with alphas4m 1s
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Using the Clip and Trim brushes5m 24s
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Closing all holes1m 35s
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Flipping and doubling surfaces2m 37s
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Using Deformers2m 22s
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Using Morph Targets3m 32s
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Adjusting colors5m 17s
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Decimating models3m 49s
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How to sculpt and paint on UV layout3m 59s
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Using EdgeLoop5m 48s
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Using Paint Fade2m 1s
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Using ZRemesher4m 18s
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Projecting detail4m 28s
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