In this ZBrush sculpting training lesson, your instructor reviews the work so far and begins some final cleanup work for your scarecrow model. You will learn how to duplicate the glove and wood arm you created in a previous video, and how to mirror them for use as the other hand and arm. You will finish up by creating a few wood splinters that will also be used for straw in the model.
- [Narrator] I did a little bit of work off-screen.…Much of the work I've done is stuff…that I've already demonstrated in previous lessons.…For example, on the shirt I went ahead and added a patch,…and, of course, stitches similar to what I did…earlier with the hat.…I just, basically, made sure…that all of the different shapes…had some form of sculpt added to them.…
You can see I've added in the wood branch,…sculpted both of the pumpkins…And what I wanted to demonstrate in this lesson…is how I do, kind of, the final clean-up,…at least one of the final clean-ups.…This won't be a polished pass.…It's just kind of tidying all of the loose ends…that are necessary.…So the first thing I want to demonstrate…is duplicating the glove and moving it over.…
We currently have one glove that hasn't been sculpted yet,…and there's really no reason for me to do…all of this nice work over again.…So I'm going to locate my glove.…And I'll duplicate that.…I'll go over to the move tool,…and move that over into place.…
Of course, rotate it.…
Author
Released
10/19/2016- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Skill Level Intermediate
Duration
Views
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ZBrush: Polypaint
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Introduction
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Welcome1m
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1. Getting Started
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Setting up the course files2m 38s
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2. Base Meshes
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Creating base meshes in Maya7m 10s
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Using DynaMesh and ZRemesher6m 29s
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3. Sculpting Details
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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4. Review and Cleanup
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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5. Final Polish, Polypaint, and Rendering
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Restoring a low-poly mesh5m 58s
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Conclusion
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Final wrap-up41s
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Video: Reviewing work and duplicate gloves and arms