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Repairing geometry and exporting from Maya

Repairing geometry and exporting from Maya: Sculpting a Scarecrow in ZBrush
Repairing geometry and exporting from Maya: Sculpting a Scarecrow in ZBrush

In this ZBrush sculpting training lesson, your instructor demonstrates how to make minor adjustments to the geometry of your scarecrow model to fix problems caused by moving the arms in the last video. You will also learn how to export the components that you made changes to back out from Maya.

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Skill Level Intermediate
4h 44m
Duration
35,202
Views
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Skills covered in this course
3D + Animation Modeling Textures ZBrush

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