Join Ryan Kittleson for an in-depth discussion in this video Render preparation, part of Zbrush and Keyshot for Product Design and Rendering.
- [Instructor] We're almost done with the ZBrush work.…Just a few things need to be done…before we're ready to send it to KeyShot.…Let's take a look at the final steps.…Let's see in our subtool list here what we're working with.…We've got subtools for all these different…parts of the model.…One thing I'm going to do is add a new subtool…and make it invisible, so let's go to a pen…and then I'll explain why I'm doing this.…It doesn't matter what it is.…Could be a sphere, a cube,…and let's make this active,…and I'm going to hold down Shift and click on the move up,…and let's send that all the way up to the top.…
The reason why I'm doing this is…because when you save a tool in ZBrush,…the first subtool gets renamed…to the name of the tool that you're saving,…and I don't want to have it…rename the blade to something else,…so I'm going to add a subtool to make it invisible,…and then it doesn't matter what we call this…because it's going to get renamed when we save the tool.…Now, let's come down to the blade, for example,…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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