From the course: ZBrush: Modeling a Cartoon Character
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Refining the teeth - ZBrush Tutorial
From the course: ZBrush: Modeling a Cartoon Character
Refining the teeth
- [Instructor] Let's dig in extra deep on the teeth to really make sure that everything is looking good. There's a few special techniques that could help them look extra sharp. So let's see what I'm talking about. And we'll use some techniques that we've already used before on the nose and ears. Okay, so one thing I'm noticing about the concept art on the teeth that we don't have in ours is that there's a little bit of roundness, it's not perfectly sharp. So let's go ahead and build some of that in. Now something that we can use to our benefit is dynamic subdivision, so go ahead and hit D on your keyboard. So what this does is it previews what the model would look like if you added subdivisions. Now you can see everything is getting really soft. It is kind of adding in some of that roundness we're looking for, but it's too much and all over. So let's hit Shift + D, to go back to the unsmooth preview version and let's…
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Contents
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Setting up reference images5m 6s
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Making the basic forms with primitives6m 34s
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(Locked)
Using primitives to make the facial features9m 54s
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(Locked)
Tapering the limbs4m 40s
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(Locked)
Sculpting the body7m 45s
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(Locked)
Adjusting the facial features8m 44s
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(Locked)
Refining the teeth6m 16s
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(Locked)
Refining the ears and nose5m 9s
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