Join Ryan Kittleson for an in-depth discussion in this video Refining the pose, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] Posing can be a messy process … as you work out the basic structure. … Once that part is done, there's usually things … to tidy up. … Maybe the anatomy needs to be brought back … into shape or maybe the design lost … some of its clean lines. … Whatever the issue, it's always a good idea … to take a clean up pass on the model after posing. … So, let's see what can be done. … So, one of the things I'm not super happy with … about the pose as it is right now … is the arms kind of got either a little lumpy … or the pose kind of lost sense … of the anatomy underneath, … like where the elbow is. … So, let's try to isolate the arms … and work on that. … So, I'm going to Control + Shift + click … on the arms to isolate those, … and then Control + click in an open area to mask that. … And then, Control + Shift + click … in an open area to display everything, … and then Control + click to inverse the mask. … Okay, so now we've got it isolated … so we can work on just the arms. … Let's go ahead and grow that mask …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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