Join Ryan Kittleson for an in-depth discussion in this video Refining the ears and nose, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] We're getting close to having … all the parts of the body and head dialed in, … but let's not run out of steam yet. … Let's take what we've learned so far and practice it … a bit more by tweaking the nose and ears … so they look really nice. … Okay, so one of the big differences I'm seeing here … between the concept art and the model is … that the nose has a nice little point on it, … and part of that might be due … to the nose being tucked in between these two spheres. … So let's make some overall adjustments … to the nose really quick. … I'm just going to go into gizmo mode with W, … and I think it should probably be a little flatter, … and I'm going to move it back just a little bit … and maybe kind of tuck it down in here. … So let's see. … That's definitely doing some of it, … but I think we're really going to have to tweak … the shape of this. … So let's go into draw mode and get the move brush B M V, … and let's bring that draw size up somewhat, … and we need to pull down and get a nice sharp point on that. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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