Once the color palette is defined, it becomes really easy to tweak the colored areas of the model using the color picker. In this video, refine the color palette, add more contrast, and create some areas of interest on your model with the change in color.
- [Instructor] The process of poly painting…in ZBrushCore uses almost the same workflow…as the one we did for sculpting it.…In the same way that we have approached…the modeling of larger shapes first and then details.…We also have to establish the larger blocks of color…before we start adding texture details.…Now let's go ahead and select the body,…and as well as our brownish color.…The one that we used in the previous video,…and remember at the beginning of this course…I showed you how to pick a color.…Well here it is again in more practical terms.…Let's go ahead and click in this color selection area,…and without letting go of the click just drag…your mouse over the area of the model that has…the color you want to grab and that's it.…
Okay now let's use this color as a reference,…but let's just go ahead and push it down a little bit…just towards the darker and more saturated color.…And with the paintbrush selected let's lower the RGB…intensity to something like 50.…And let's begin painting some areas with this…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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