Join Ryan Kittleson for an in-depth discussion in this video Projecting detail to a remeshed model, part of ZBrush: Sculpting Portraits.
- So now we have two models;…a high resolution sculpture with bad topology…and a low resolution model with good topology.…We want to transfer the detail…from the first onto the second.…In this video I'll show you how to use Projection…to get what we want.…Projection works on any sub-tool that is visible.…Let's hide the eyeballs…and make the original sculpture visible again.…The low resolution model doesn't have enough polygons…to hold any detail,…so let's subdivide it once by hitting Ctrl+D.…
To project, let's go into the sub-tool pilot.…Let's go to Project and click ProjectAll.…Just takes a few seconds, and you should see that…the model is now more closely shrink-wrapped…to the original sculpture.…Let's do that one more time, Ctrl + D, and then ProjectAll.…Every time it's going to take a little bit longer…because there's four times as many polygons…every time we subdivide.…Let's do it a third time,…Ctrl+D and ProjectAll.…
Doing it one subdivision at a time…helps Projection from having to do too much at once…which can result in problems.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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