From the course: ZBrush: Product Prototyping Techniques
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Primitives
- [Narrator] Now let's talk about primitives. The Zbrush primitives can be accessed from the tool polyp. Click in here, on the tool thumbnail. And this primitive objects are very simple geometry shapes that can be altered before we turn them into a sculptable mesh. Let's go ahead and select for example the sweep profile 3d, this one right here. Now before we try to sculpt or do anything with it. Let's scroll down to the initialize polyp at the bottom of the tool polyp. This one right here and expand that. Right, so here very primitive will have different settings depending on the object, obviously. And in this case we have these two curves, the S profile, and the T profile. Click on the S profile to expand this curve, and you'll notice three orange dots that make up the profile of the curve. And this profile is essentially generating the shape of our object. So we can click and drag the middle point for example, just to change the object thickness. And maybe this could be a bottle, so…
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