By now you have a good understanding of how to make base meshes with Dynamesh and ZSpheres, but there is another simple, yet powerful way to create geometry in ZBrushCore—using the primitive shapes and their initial settings.
- [Instructor] In terms of generating new…geometry to work with,…we have touched on some of the most useful methods…within (mumbles) like, dynamesh,…(mumbles) brushes and distract operation.…But you can also start on your project…using primitive shapes.…And these are actually quite cool because…you can tweak the initial setting…before you turning them into a mesh.…Let me just show you how powerful they can be.…Let's go ahead and click on the active tool thumbnail.…From the tool palate…and you'll see a list of basic 3D meshes.…Let's go ahead and select the sweep profile 3D.…
And you should be able to see it in the canvas.…Now let's scroll all the way down to the…initialize sub palate and let's go ahead and expand that.…And these settings control the initial state…of this primitive object.…So if you select any of the sculpting brushes…and you try to sculpt on it right now,…it will give you an error basically saying that…you need to convert this 3D primitive into a poly mesh 3D.…Which is very easy but we want to take advantages of this…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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