With the base mesh for your horn ready, you need to convert the primitive into a sculptable mesh so that you can use the ZBrushCore brush system to further alter its shape. In this video, learn how to convert primitives to PolyMesh as well as some shape refinement tips.
- [Instructor] In the previous video,…we saw the initialized settings…can help us to create base measures really, really quickly,…and that is how we created this horn.…Now we can convert it into a Polymesh 3D,…so we can start tweaking the shape…and preparing the mesh for detailing.…The process of converting primitives…to a Polymesh 3D is actually a one click operation.…So, from the tool pallet, let's go ahead…and the find the make Polymesh 3D,…and just click on it, and that's really all we have to do.…At this point, we can go ahead and convert it into…a Dynamesh object and work on it…in the same way that we have been…sculpting our creature so far.…
However, I would like to show you…a little bit of the modeling approach…that involves the subdivision levels.…So, with this horn, and its details,…we're going to follow that workflow.…Let's go ahead and select the move brush,…and I'm going to start tweaking the horn,…just to make things a little bit more organic,…a little bit more fluid.…But, try not to alter the shape too much,…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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