Join Ryan Kittleson for an in-depth discussion in this video Preparing to fuse body parts, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] As it is now, the character is made up … of many different overlapping objects. … However, ultimately, we want to have a smooth body … where the character is mostly one single surface. … Before we start fusing the parts together, however, … it's important to spend time to make sure … that the proportions and shapes … of the body parts are correct … and that we know exactly which parts … are going to be fused to which. … And that's because it's a lot easier to make changes … at this stage than it is to do it … after the parts have been combined together. … So let's do one final pass over the character … to see what can be done. … Okay, so character's looking pretty good. … However, there are a few things I want to adjust. … For example, the arms, I feel like need to connect … at the shoulders a little bit more cleanly … rather than having this dip right here. … So I'm going to get my move brush out, B, M, V, … and let me make sure I've got the settings … the way I want them. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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