Join Ryan Kittleson for an in-depth discussion in this video Positioning the object in the scene, part of Zbrush and Keyshot for Product Design and Rendering.
- [Instructor] KeyShot imports objects…in the same orientation that they were in ZBrush.…Sometimes this is what you want,…but other times you'll want to move things around.…You can move everything together at once…or move individual pieces separately.…For making presentation images,…we may want to do some renders with the blade extended…and some with the blade retracted…, so I'll cover that as well.…All right, I want to have this knife sort of resting downward,…so let's change the orientation.…So the change the orientation of everything together,…you can just simply click…on the name of the group here in the scene.…
And now let's right-click on ZBrush group and go to Move.…So here we get a little gizmo and we can move everything.…So let's just rotate here and rotate this knife…so it's kind of at an orientation more like this.…And we can snap it to the ground.…Right now you can see it's floating.…We'll just make sure it touches the ground.…Now, sometimes there's a weird bug with this…and it doesn't quite bring it all the way to the ground,…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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