Join Ryan Kittleson for an in-depth discussion in this video Posing the tail with deformers, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] So far, we've looked at posing … with the gizmo and using masking … to move some parts while freezing other parts. … And that's a great way to do a lot of posing work. … However, there are other options. … For some things, gizmo deformers … can be a great way to pose. … In this video, I'll show some techniques … for posing with a deformer called Bend Curve. … Let's see how it works. … Okay, so for this, … the tail is a nice straight object right now … and that's the perfect kind of object … to bend with Bend Curve, … especially if you need some smooth, graceful arcs. … So let's go to Subtool … and make sure we've got that tail selected … as the active subtool. … Go ahead and enter gizmo mode. … And let's click on the gear … and go to Bend Curve. … Now, we get an error that pop up telling us … that the model has subdivision levels … and it doesn't work with this deformer. … So there is a way around that. … Let's go to Geometry … and you can see we've got it set … to the highest subdivision level right now, that's great …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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