Join Ryan Kittleson for an in-depth discussion in this video Posing the arms, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] The arms are the last major body part … to be posed. … So let's jump right in and take care of them. … Let's start with the strumming hand. … I'll switch to the gizmo. … And holding down control and clicking and dragging, … I'm going to drag out a mask. … And let's go ahead and blur that mask a little bit. … Okay. … So now, I'm going to make sure that the gizmo's positioned … kind of in the center of the shoulder joint. … And let's go ahead and rotate this out and around. … So just doing a little bit of tweaking, … positioning, adjusting. … Trying to get that hand to be strumming that guitar. … Okay, I've got the angle … of the upper arm looking pretty good. … Let me just repeat this step … and try to make an adjustment starting … from roughly the elbow down. … Let me try that one more time. … Getting that a little bit farther down the arm. … Okay. … And I'll just blur that a little bit. … Get a nice soft falloff. … We'll reposition the gizmo so it's kind of … in the center of the elbow. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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