Join Eric Keller for an in-depth discussion in this video Posing armatures with ZSphere, part of ZBrush 3 for Windows Essential Training.
Once you have your basic 3 ZSphere arrangement, you are ready to start adding…to the armature, to create more of a figure like shape. To do this, I have my 3…ZSphere arrangement, its in Edit mode, and I have the Draw button activated,…and I'm going to add a head to the top by clicking and dragging, right there on…the top section.…So here is my head, it's a new ZSphere that I have added. If I press the A key,…right now my figure still looks like a bit of a sausage, but I can fix that…very quickly. I can move the head away from the rest of the body. To do this,…I'm going to switch to the Move button.…
I'm also going to bring my Draw Size down to a lower level, so that when I pick…and move these spheres, I'm a little bit more accurate than when I'm actually picking.…So now I have my head. I'm just going to drag him upwards to create more of a neck.…I'm going to add another ZSphere in between those two. To do this I click back…on the Draw button, and I can click any one of these interconnecting ZSpheres…
- Building and posing digital armatures for sculpture
- Importing models from other 3D programs
- Learning how to sculpt a human head based on reference images
- Detailing skin and surfaces using textures and stencils
- Creating illustrations with depth, lighting, and surface materials
Skill Level Beginner
Modeling a Character in 3ds Maxwith Ryan Kittleson4h 31m Intermediate
1. The ZBrush Interface
2. Working with 3D Models and Primitives
3. Digital Sculpting
4. Color, Texture, and Materials
5. Using ZBrush Sculpts in Other 3D Programs
6. Illustrating with ZBrush
7. Movies, Macros, and ZScripts
8. Top 14 Pitfalls for Beginners
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