The masking and selection tools are incredibly powerful to tweak shapes and add details to specific areas. In this video, learn about Polygroups and how they can help you to leverage the full potential of masking and selection tools.
- You might have noticed that our creature…is not only divided into multiple (mumbles) but…if we go ahead and turn on poly frame…you can see that there are a bunch of different colors…and these are called polygroups.…They don't effect the structure of the mesh…or the fluency of the sculpture.…The fingers for instance, represent…very similar problem to the one that we had…with the arm and the torso where we were trying to…sculpt the armpit…and it will make it harder to sculpt one of these fingers…without effecting the other.…So we already know we can hide a finger…and split it into single (mumbles)…or we can use the masking tool to restrict the area…that we want to effect.…
But this might not be the best way to approach it.…Instead we can use this polygroups as a…quick selection set and that way…we can hide and mask parts very quickly.…Let me just hide the lines so the wireframe…so it's easier to see the colors.…Now within this polyframe switch, hopefully you can see that…there are two white little lines of text…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.