From the course: Learning ZBrushCore
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Polygroups
- You might have noticed that our creature is not only divided into multiple (mumbles) but if we go ahead and turn on poly frame you can see that there are a bunch of different colors and these are called polygroups. They don't effect the structure of the mesh or the fluency of the sculpture. The fingers for instance, represent very similar problem to the one that we had with the arm and the torso where we were trying to sculpt the armpit and it will make it harder to sculpt one of these fingers without effecting the other. So we already know we can hide a finger and split it into single (mumbles) or we can use the masking tool to restrict the area that we want to effect. But this might not be the best way to approach it. Instead we can use this polygroups as a quick selection set and that way we can hide and mask parts very quickly. Let me just hide the lines so the wireframe so it's easier to see the colors. Now within this polyframe switch, hopefully you can see that there are two…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Understanding Dynamesh and subdivisions2m 53s
-
(Locked)
Splitting up the model into subtools4m 46s
-
(Locked)
The brush system4m 32s
-
(Locked)
Building secondary shapes and strong silhouettes3m 57s
-
(Locked)
Polygroups3m 43s
-
(Locked)
Insert brushes3m 48s
-
(Locked)
Alternative way to build shapes3m 52s
-
Creating fur for arms and legs3m 8s
-
-
-
-