From the course: ZBrush: Stylized Sculpting
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Polishing, positioning, and refining the tooth shape - ZBrush Tutorial
From the course: ZBrush: Stylized Sculpting
Polishing, positioning, and refining the tooth shape
- [Voiceover] So now I'll start adding the rough detail onto the tooth the way I want it. And, once again, switch over to my trim dynamic and polish this out. And if I want, if there's some areas that I'm noticing in here, which I want the striations but I don't necessarily want some of the cross-hatching, I'm just going to take those out with the smooth brush. Because I'll be adding my own cracks anyway using a couple of the other brushes. Okay, so just hitting all of this to get a nice chunky block. Almost like a brick. That will be the tooth. Excellent. I won't go too far into detail and the reason for that is the more I finish this piece, the more unique it's going to look and makes it difficult for me to duplicate it and use it for the other teeth because they'll all look identical and I don't want that. So by keeping it somewhat unfinished, I'm able to just do the finishing work on each of the teeth individually at this stage. So, once again, important, hit a milestone, go ahead…
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Contents
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Polishing and then adding texturing using Noise and Slash4m 31s
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(Locked)
Adding damage texturing using Noise and Slash3m 59s
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(Locked)
Detailing the skull: Adding polish5m 26s
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(Locked)
Creating the tooth shape using a PolyCube5m 57s
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(Locked)
Polishing, positioning, and refining the tooth shape3m 55s
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(Locked)
Duplicating the teeth and merging the subtools3m 38s
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(Locked)
Scaling and positioning the skull and crossbones into the compass4m 52s
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