Join Ryan Kittleson for an in-depth discussion in this video Painting the guitar, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] Okay, the guitar is really coming along. … We've got the basic shapes done. … Now let's revisit the same process we used … for painting the character … and give some color to this guitar. … Again I'm going to speed through the process this time, … so hold on here we go. … For base color for the guitar, … I want to use one of the same colors … that's in the concept art, … so I'm going to pick this lightest color in here … and go ahead and fill the guitar body. … Go to Color, Fill Object. … Okay, cool. … So right now the guitar is actually … a very simple low-poly object … that just has Dynamic Subdivision turned on. … So let's lock in that Dynamic Subdivision … and actually divide it many more times … until we get oh about 3 million up here. … And that looks good. … Okay, so for the bark of the guitar, … I want to use the color of the X's on the tails. … Let's go into Solo mode here … and then turn on the wireframe, … and you can see we've got some different Polygroups …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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