In this ZBrush polypainting tutorial, you learn how to bring the concept art into ZBrush by applying it onto an image plane and using it to provide the colors you need for painting the cover of your pirate’s journal. You will be using the same dark to light technique you have been using throughout this course.
- [Voiceover] At this stage of the texturing,…I'm just about complete.…I have most of the parts textured…except for the cover of the book.…Everything that was textured was done…with the techniques that I've been demonstrating…from the beginning with the compass…and with the skeleton.…The cover we're going to do a bit differently.…What I'd like to do is actually bring in…the concept art so that I could utilize…some of the colors right from the concept art…and match them for the painting.…
So what I'm going to do is actually create a flat plain.…So create a plain 3D.…And I'll increase the divisions a couple of times,…just so we get better clarity of the texture.…And now what I want to do is go over to my texture panel,…go down to import,…and in my folder find the concept art.…
Open that up, and then I'll scroll down…to the texture map section in the menu,…and I'll select on the empty box…and find my texture.…And that will apply the texture directly to my image plain.…So now that I have the texture on the image plain,…
To learn how to sculpt the 3D pirate journal featured here, check out Michael's previous course, ZBrush: Stylized Sculpting.
- Setup and preparation
- Painting a metallic object
- Adding base and highlight colors
- Refining sculpt details
- Using masking
- Adding a stippled texture with Colorized Spray