With your model ready, you can now proceed to the texturing and polypainting stage. In this video, take a look at the Paint brush and how to activate polypaint. Also learn about how to convert any brush into a painting brush and learn to choose a better material for painting.
- [Instructor] At this point we have a decent sculpture…and if we render it out we'll get a gray render…that will look pretty good and it will work as well…as a proof of concept.…But to make it stand out…we should really add some textures and colors.…So I think this sculpture is generally looking good…and I'm happy with the proportions and the overall design.…Also you might have noticed some small differences…between where we left off in the previous video…and what I have here on screen.…I basically went through all the subtools…and spent a little bit more time refining the transitions…and adding some extra details…but only using the techniques that we have been discussing…so there's nothing new here.…
Now what I'd like to do is introduce you…to the concept of polypaint and materials in ZBrushCore.…Polypaint is actually very self explanatory…and it just refers to painting polygons, that's all it is.…So the amount of details or the definition of our polypaint…will be determined by the amount of polygons that we have.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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