Join Ryan Kittleson for an in-depth discussion in this video Organizing the mesh with PolyGroups, part of ZBrush: Sculpting Portraits.
- As you work on sculpting a face, you'll sometimes find…that it would be helpful to organize it…into manageable pieces.…Maybe you want to be able to easily isolate…the lower lip from the upper.…Or, maybe you want to make it easy…to hide the back of the head…so that you can see into the inside.…In this video, I'll show you how to use Polygroups…to organize the model for easier sculpting.…First, lets use Polygroups to isolate the ears.…Let's go down in our subdivision levels to the lowest level…by hitting shift D a few times.…
And let's zoom in on the ears.…Now, hold down control and paint a mask over the entire ear.…And let's make sure we got it from the back side, as well.…And the top.…And let me just hold down control and alt…to paint away anything that I accidentally masked.…
Okay, looks good.…Now, with this masked,…let's go to the Polygroups sub palette…and click on Group Masked Clear Mask.…The hot key for this is control W.…So it might not look like much happened,…but if you turn on the Polyframe,…you can see that the ear now has a different color.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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