Take a set of objects ready to be implemented as a custom brush and optimize the geometry to preserve a greater amount of details while keeping them light.
- [Instructor] So, here is where we left off.…I went ahead and build 12 more objects…to complete the organic model kit.…And just to show them to you,…I'm going to click on the Xpose button…from the Transform palette, this one here.…Now we can see all of the meshes.…Now this object right here might have caught your eye.…And I intentionally created this one…with a lot of details so it would stand out.…And just to show you that you can have an object…that looks almost ready.…It could be a head or a fully sculpted arm…that you can just drag and insert to build your creature.…
This thing is very useful but I prefer to create…my Kitbashing model kits with more simple abstract pieces.…This helps me to avoid repetition and recycling…of the same object across multiple designs.…Alright, now it's time to reduce the polygon count…of these shapes so that they are optimized…to work as an Insertbrush.…You can use your own set of models…or follow along with this example.…If you want to follow what I'm doing,…go ahead and load up the organic_model_objects.ctl…
- What is kitbashing?
- Advanced IMM brushes and Curve brushes
- Useful brushes for kitbashing
- Creating your own asset library
- Building organic shapes
- Creating and adjusting insert brushes
- Building hard surface shapes
- Fine-tuning shapes
Skill Level Intermediate
ZBrush and SubD: Design for 3D Printing with SLAwith Jean Gorospe1h 57m Intermediate
1. Intro to Kitbashing
2. Kitbashing Exercise
3. Building Your Own Organic Kit
4. Building Your Own Hard Surface Kit
5. Model Presentation
Render and presentation5m 53s
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