From the course: Zbrush: Concept Kitbashing
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Optimising shapes - ZBrush Tutorial
From the course: Zbrush: Concept Kitbashing
Optimising shapes
- [Instructor] So, here is where we left off. I went ahead and build 12 more objects to complete the organic model kit. And just to show them to you, I'm going to click on the Xpose button from the Transform palette, this one here. Now we can see all of the meshes. Now this object right here might have caught your eye. And I intentionally created this one with a lot of details so it would stand out. And just to show you that you can have an object that looks almost ready. It could be a head or a fully sculpted arm that you can just drag and insert to build your creature. This thing is very useful but I prefer to create my Kitbashing model kits with more simple abstract pieces. This helps me to avoid repetition and recycling of the same object across multiple designs. Alright, now it's time to reduce the polygon count of these shapes so that they are optimized to work as an Insertbrush. You can use your own set of models or follow along with this example. If you want to follow what I'm…
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