Moving, scaling, and rotating are at the heart of the Transpose functions.…Up to now, we've done the setup work for Transpose, from masking to positioning…the manipulator; now we really get to move things around.…Let's open up SuperAverageMan.…Let's see how we can use the Transpose functions to move his head around.…So I just want to zoom in closer to the neck.…I also want to turn on symmetry by hitting X, so that we get a nice even deformation.…And let's go into Move mode.…
I am going to hold down Ctrl so we can draw out a mask and just get something…roughly even in the middle of the neck.…Let's see if that did it right all the way around.…It's a little bit off in the back.…Let me try it from the side.…All right, that looks pretty good.…We also need to position the manipulator so it's in the middle of the neck.…So the way you can do that is by just clicking and drawing without holding down…any keys from one point in the middle of the neck and up to the top.…
If you hold down Shift, it will lock the manipulator in very precise angles.…
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
1. Understanding the Interface
2. Creating Meshes
3. Brushes and Sculpting
4. Working with Tools
5. Working with Subtools
6. Deforming with Transpose
Masking with Transpose1m 49s
7. Painting and Texturing with Color
8. Retopology: Making Riggable Models
Creating new topology3m 55s
9. UV Layout and Maps
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