Join Ryan Kittleson for an in-depth discussion in this video Modeling the strings, part of ZBrush: Modeling a Cartoon Character.
- [Instructor] Let's continue building … this Tuni Woodland Critters guitar by making some strings. … Again, I'll be going fast through this process. … So let's get going. … All right, let's see how this guitar is positioned … relative to the body, I'm going to go ahead … and make some adjustments to its placement. … Just going to get this, kind of position … more in front of the body, and maybe I'll scale it as well. … Maybe break down the size a little bit. … Okay, something else I'm going to do at this phase … is kind of organize things a little bit. … So I'm going to select the body and let's make a new folder … for just the body so we can easily hide it. … Just call this Beaver. … And I'm just going to stick all of the body … sub tools into that folder. … And we'll go ahead and move that reference image as well. … And then we can collapse that folder and hide it. … So now we … could just work with the guitar and not have to see … anything else for right now. … Okay, let's make a string based on a cylinder. …
- Setting up reference images
- Creating the basic body shape
- Making the facial shapes
- Refining the anatomy
- Modeling cartoon props
- Adding eyes and teeth
- Merging the body parts
- Retopologizing the model for posing
- Texturing and posing the model
Skill Level Intermediate
ZBrush 2018 Essential Trainingwith Ryan Kittleson5h 2m Beginner
ZBrush: Product Prototyping Techniqueswith Pablo Muñoz1h 36m Intermediate
1. Blocking Out the Character
2. Finishing the Character’s T Pose
3. Painting and Texturing
4. Creating the Guitar
5. Posing the Character
6. Rendering and Presentation
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