Now that you are more comfortable working with primitives and tweaking their settings, you can create something a bit more complex. In this video, use the helix as your starting point and play with the initial settings to create the overall shape for the horns of your creature.
- [Instructor] Now that we understand…how the primitives work,…we can generate a variety of forms very quickly…that will be excellent starting points…for a more complex object.…So, with that in mind,…let's go ahead and click on the tool thumbnail,…and let's just think for a moment…which of these primitives might help us…to create the shape of a horn.…Let's try the ring 3D first.…So click on it,…and let's go to expand the Initialize settings,…and as I mentioned in the previous video,…the settings of each primitive…are going to be unique to the shape you choose.…So with this ring 3D, we can change the scale, for example,…and that could give us something interesting to work with.…
The SRadius lets us control the thickness,…as you can see here,…And something like this would be okay.…Now, the Coverage will let us control the extension…of the horn,…which is super handy.…So, in just a few seconds,…we managed to create a very simple horn shape.…However, I'm after something a bit more interesting…and a little bit more complex.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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