Join Ryan Kittleson for an in-depth discussion in this video Modeling the grips, part of Zbrush and Keyshot for Product Design and Rendering.
- [Instructor] Now for a change of pace…into good old fashioned poly modeling.…The grips in our concept sculpt might be best made…in the real world as rubber pieces that attach separately.…Let's look at a workflow to create these…efficiently and precisely.…Okay, so you can see in our original concept sculpt,…we had these rubber grips on here.…And these are going to be made as a separate object.…So let's go ahead and go to our body object.…And I've got Solo mode turned on.…Let me go ahead and turn that off,…so we can see all of the objects here.…
One efficient way to create this is to use…the body model itself as the foundation…for creating these other objects.…Especially since the grips need to wrap around…and conform to the shape of the body,…let's build them using the same geometry.…So for this, I'm going to duplicate the body…into another object that I can manipulate at will.…So let's click on Duplicate and let's go into Solo mode.…I just want to see the duplicate that I just made.…We can also turn on polyframe…
- Making 3D models of products
- Brainstorming and reviewing design options
- Modeling the product and adding details
- Preparing for rendering
- Using mesh options
- Reducing polygon count
- Using KeyShot for rendering
- Adjusting objects and scenes
Skill Level Intermediate
1. Making a 3D Model of the Product
2. Preparing to Render
3. Rendering in KeyShot
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